News

New Patch

General:
- Show 100 entries on rank
- Add Task Points rank
- Fix Energy Extensive HP
- Nightfall Token rarity increase
- Loot balancing in library caves
- Ice ball and Earth ball spells now have a wider range (similar to mage spells)
- Icrease Exp Bonus for full energy points to 50%!
- Bugfixes
- Report Bugs

50% Exp and Skill Bonus Event

We are planning an 50% EXP AND SKILLS EVENT or days 30 and 31 of July
During this event you will increase skills 50% faster and will receive 50% more experience from killing monsters. Have fun.

New Patch

New Patch
- Added option to enable/disable charging one by one.
- You can now have 8 charging, but can only use 4 at the same time.
- Small fixes

New Update

Map Changes:
- We have a major change in the map layout. We started a remap on lunera and many other places, there is plenty yet to do, but this is a good starting point.
- Take care, some monsters have been changed, specially Dwarfs Elves and Orcs. This has been changed to add challenge and still make it fun to discover (many players just died by going orcs or elfs, so this may be easier to respond and flee now)


New Content:
- Added quests, NPCS, outfits, hunts, task, items... Content. I won't detail it, go find out by yourself :)
- New outfit purchased via Store. I know you ask for quest outfits, we had a good share of it, but it has been one year since the last store purchased outfit. Time flies.
- June Festival event is active. Similar to Christmas event. Any monster that gives 20+ exp will be a part of the event, except for bosses. With unique outfit and items. (In brazil we still have june festival on July :D )


Small changes:
- Added level to HUD.
- Added /help or /h command to describe every chat command available.
- Added /heal /add /rem /find etc on PRIVATE CHAT tab, so they target the player of that tab. (you don't have to type the name in that cases)


The note is consise because we won't provide spoilers :)

Training spots have been changed so you must lure mobs. This is to avoid simple autoclicks to take your precious ranking places.

REPORT BUGs.

New Update

New players and Game Feel:
- Many options have been added to provide more immersion and improve gameplay feedback
- Add shadows, new target animations, new destination cell animation, damage effects, exp effects, and others.
- New pointing arrow to show where your touchpad is aiming at
- Small improvement on interfaces
- All visual changes are optional. You can use the game in classic mode. To make it easier, you can use "Menu - Options - Appearance - Use Classic Effects", or "Use Advanced Effects". I recommend using Advanced

Balancing
- Added two spells for MAGES, based on death.
- Mage spells Fire Ball and Energy Ball have now a larger area. Mobs will also hit a larger area with such spells.
- Now, mages have a more distinct gameplay comparing to healers. As an OFFENSIVE class, this is the kind of difference you would expect.

Security:
- Removed player market - Replaced by the so expected Trade. You can trade GOLD and up to 8 items. Gems are not tradable.

General:
- Added filter to market and depot
- Reorder of some items on lists
- Added Creature Product type. Now it is easier to filter this kind of item.
- Mobs stronger, more exp or better loot (mostly gold, platinum and pots rate) - Undertaker, Slaughterer, Bloodthirsty, Sand Djinn, Sand Witch, Sand Wizard, Incinerator, Ominous,The Jury, The - Judge, The Executioner - BE CAREFUL
- Several other mobs had average gold drop increase
- No loot has been nerf, and whenever it is, we advertise here. Even though some stacks may have change (7 to 5 platinums), the rate is now higher.

Double Loot Event and Patch

Double Loot Event days 14 and 15 (server save).

Add buttons Sell All, Get All, Add All, Withdraw All, Deposit All.

Balancing:
Pallys:
- Since every other vocation only have a single target, so the Critical of Flare bolts and exploisive arrows will have a CHANGE to hit secondary targets, only when the critical is applied to the main target.
- Strong heal spell now uses 210 mana. Instead of removing the healing, to balance things, pallys should be able to block strong monsters but for a small cost increase.
Knights:
- Reduced Cooldown for Strong Twist Rage.

All vocations:
- Spells attacks deal critical damage to every target hit.

50% Exp and Skill Bonus Event

50% Exp and Skill Event 😄 (Till Sunday's server save 04/04)
During this event you will increase skills 50% faster and will receive 50% more experience from killing monsters. Have fun.

New Update

New Charging System:
- This system is character bound
- It is possible to enable/disable all via Menu - Stats - Charging
- Cooldown to check active charging (configurable)
- The time is consumed as you are in combat status (attacking, being attacked ou using spells)
- Training at Ancient Training Station does not reduce Charging time
- You can have 4 slots, with diferent Types. The requirements are described on NPC Charging Screen
- Lasts for 20 hours
- Chance and effectiveness are described on NPC Charging Screen

Vocation Balancing:
- Added Cursed bolts to NPCS
- Reduced Cooldown for Strong Arrow Storm Spell
- Paladins now can use Large Mana Potions
- Spell Strong heal is now a little stronger for Paladins
- Reduced Flare Bolt price, increased stack amount
- Add Strong Heal Target Spell (With only one target for now)
- Healers now heal 15% more life on self-healing spells compared to Mages (minor Heal, Heal, Strong Heal)
- Advanced mana potions now heals more mana and requires level 85

Exp Boost Voucher:
- Added option to share exp with every player online at the server. As may be at war, there is the option to disable it.
- Donating Boost time does not affect the price you pay, or the time you receive.
- By Donating Boost, every player online will receive 2 minutes of exp boost (up to 10 min max)
- Option to notify your name to everyone that receives the donation.
- This is a feature in test and we will be analizyng this impact. The options can be used as one may desire and are visible at the moment that you buy the voucher.
- Exp Boost - Your Exp Boost time will be deducted if you logout after combat (Similar to how Enery points work)

New Options:
- 3 Walking animation modes (I recommend Dynamic)
- Mark destination cell (Show square)
- Animate items on floor (Makes it easier to see small items)
- Show Active Charging on hud
- Use Dynamic Damage animation
- Use Fixed Touchpad (Left or Right)

Enchancements and changes:
- Aluna - Added loot to mobs, and NPC that buy that loot
- Add tokens to Axel Buy List (Only the first ones)
- Change the way to interact with objects and quests, now it is only possible to interact via click (dragging and arrow keys does not interact)
- Add purple hat as loot
- Removed Old Widower. This was not adding much to the gameplay, so now every npc pays the same price as him.
- Increased capacity for some backpacks
- New sprites for Gold and Platinum
- Several new creature product items
- Add more mobs to respawns Hollow, Demons, Giant Spiders, Token Hunt (Tundra)
- Add Orc Mage to Orcs Task, Elf Mage to Elf task
- Visual improvement of buttons and interface

Fixes:
- Fixed login and movement issues
- Fixed Change Direction and Attack Next Target with weapon button simultaneous
- Performance improvement, data usage, fps

Double Loot Event

Double Scarf Event 😄 (Till day 30 server save)
Any monster during this event will have the chance to drop more scarf (and other every other loot also). The loot of one monster is equivalent of killing two monsters.

Ancient Traning Station Patches

Ancient Training Station:
- Training online will recover your energy points the same way as being offline. You only regain energy points every 10 MINUTES of online training.
Added option to distinguish between Supporter Name color
Options screen changed
Orc paladins have a lower chance to attack (it was really hard for a low level mob)
Changed Task outfit points required (It is still hard, and is meant to be hard)
Bugfixes